Make More Music.

Studio One is a new, integrated approach to recording music, from tracking to mixing to mastering and distribution. It’s a creative environment built for intuitive use, speed, and efficiency–and yet it’s robust enough for the most complex productions.

Two years ago, we launched Studio One with the promise that artists of all levels, from beginner to seasoned professional, would find Studio One a serious alternative to the intimidating, bloated offerings currently considered the standards. Since then, Studio One has won multiple prestigious awards, reviewers have praised it to the skies, our Studio One forum has been buzzing with ideas, and musicians, producers, and engineers have flocked to our amazing new DAW in large numbers.

The reasons are simple: Studio One lets them work quickly and efficiently and delivers the features they need and the impeccable audio quality they demand. When you can work faster, more creatively, and more effortlessly, making music is even more fun.

If you’re not into reading much, dive into some videos. Or, just download the demo and poke around; you might be surprised how quickly you’re making music.

How Studio One was Born (the Inside Story)

We had a clear and simple goal: Wipe the slate clean and apply decades of collective software and hardware experience to bring the DAW back to the musician and producer. After years of development by some of the world’s finest programmers, followed by two years of free updates to Studio One 1.x, we are proud to offer Studio One Artist 2, Studio One Producer 2, and Studio One Professional 2.

We have been creating digital audio interfaces and bundling third-party software with them for years and have spent a lot of time thinking about how hardware and software should work together. Almost everyone in PreSonus is a musician, and we have tested our hardware with as many software applications as possible. And we weren’t entirely happy with any of the choices. Most DAWs, in our opinion, are so cluttered with features that only a handful of people actually use that it’s difficult to access the tools you use constantly. We decided to provide PreSonus customers with software that is powerful and easy to use, integrates tightly with our hardware, and works well with competing hardware that supports Core Audio or ASIO.

At the same time, we were developing our StudioLive™ 16.4.2 digital mixer, and we needed a really simple but great-sounding recording application that would integrate with it. We found great partners in Wolfgang Kundrus and Matthias Juwan of KristalLabs in Hamburg, Germany, who had previously worked on such Steinberg mainstays as Nuendo and Cubase. So we teamed with them to develop Capture, the StudioLive 16.4.2’s software mate, and we started working together on Studio One at the same time.

We released Studio One 1.0 in January 2009 and immediately began releasing free updates that added significant new features. It’s not easy to please reviewers, users, dealers, and distributors, and our ultra-critical PreSonus team, but Studio One accomplished that and more—and it was still in version 1. The final version 1 update was version 1.6.5.

In October 2011, we announced that Studio One 2 was ready to ship, with over 100 new features and enhancements, many of them major and some unique to Studio One. Never satisfied, our development team is already working hard to further improve Studio One 2 and add yet more cool features while retaining the ease of use that is the program’s hallmark.

New-Generation Audio Engine Under the Hood

Studio One employs a state-of-the-art audio engine that delivers incredibly clear, accurate sound. Studio One Professional features a 64-bit floating-point version of this audio engine that automatically switches between 64- and 32-bit operation on the fly to accommodate 32-bit plug-ins. This means you always get the highest possible sound quality and blazing speed. Studio One Artist and Studio One Producer feature the same audio engine but it always operates in 32-bit mode.

One of the reasons veteran DAW designers Wolfgang Kundrus and Matthias Juwan jumped at the chance to create a new program was because they could totally start fresh, instead of having to deal with old code that wasn’t compatible with a next-generation audio engine.

For Studio One, they designed a highly optimized and streamlined codebase that makes minimal demands on your CPU. Studio One Professional’s 64-bit, double-precision, floating-point audio engine produces fidelity that is equal to or better than that of the other leading DAWs. And with the ability to automatically switch between 64- and 32-bit operation on the fly, Studio One Professional can accommodate any combination of 32- and 64-bit plug-ins and still maintain the best possible sound quality. Studio One Artist and Studio One Producer use a 32-bit version of the same engine and provides sound quality that is very nearly the equal of their 64-bit sibling.

Real-time auto/manual time-stretching and resampling capabilities are seamlessly integrated. You don’t see them, you just use them.

Compatible and Easy to Configure

Studio One is compatible with any ASIO-, Windows Audio-, or Core Audio-compliant audio interface, including, of course, the entire line of PreSonus interfaces.

Studio One recognizes your PreSonus interface, and preprogrammed templates automatically create software inputs and assign them to the appropriate hardware inputs on your PreSonus interface. You don’t have to configure your software to work with your hardware—Studio One does it for you!

Studio One stores I/O configurations with each song, for each computer, and for each device driver. As a result, you can take a song to a friend’s studio, use Studio One with their interface, and when you get back to your studio, Studio One will recall the original I/O configuration for the song, as if you never left. This works regardless of interface.